I haven't checked this blog for a week truthfully, and came back to my blog not being accessible, when fixed it I seemed to have lost some files. I hadn't backed this blog up like I do my other ones. Not an excuse but a reason for the 2 people I know try and share info with me XD
Monday, 27 February 2012
Monday, 20 February 2012
Sunday, 19 February 2012
Friday, 17 February 2012
Tech Journal
The Move.Me project could help medical researchers prototype, for example, rehabilitation applications for patients undergoing physical therapy. The Move.Me application could also lead game design students to develop new creative concepts for gaming within the areas of 3D modeling, motion capture, and augmented reality. The application is compatible with any Windows orLinux-based PC; other devices such as tablets and smartphones can also receive PlayStation Move‘s tracking data if they can connect to a PS3 system.“PlayStation Move’s camera-plus-controller combination allows for the most precise and immersive gaming experiences,” said John McCutchan, senior engineer, SCEA Developer Support.
“Now we’re formally taking that advanced technology, which was almost ten years in the making, and offering it to innovators outside of our traditional game development community so they can create their own applications to impact the world in exciting new ways.”
Details: http://thetechjournal.com/electronics/gaming-electronics/sony-move-me-application.xhtml#ixzz1nZKiiH7D
Details: http://thetechjournal.com/electronics/gaming-electronics/sony-move-me-application.xhtml#ixzz1nZKiiH7D
Good set of information from the tech journal, opens me up to backing up what I think move.me can be used for.
Thursday, 16 February 2012
Move Sales
I didn't know how much of the Ps3 Market the move covered, there are 60+mil Ps3 consoles in circulation, but only 4.2mil moves sold. Developers are going to shy away from making a game for such a small percentage of the market, a real shame because this will slow down the moves progress.
Wednesday, 15 February 2012
SCIE
Reading up on the History of Sony from various sites I have come to understand that their console came from a joint project with nintendo, really interesting find!
Ken Kutaragi developed a Snes/Famicom capable of also playing 32bit CD-rom games.
Nintendo disputed with them over profits and dropped out, Kataragi got funding despite the boards appeal against the project. He get's moved to work on it at Sony music, a different financial branch, and the console gets a release in 1994.
Ken Kutaragi developed a Snes/Famicom capable of also playing 32bit CD-rom games.
Nintendo disputed with them over profits and dropped out, Kataragi got funding despite the boards appeal against the project. He get's moved to work on it at Sony music, a different financial branch, and the console gets a release in 1994.
Tuesday, 14 February 2012
Move.Me released in the US
"Sony unveiled its homebrew Move development kit at GDC in February, and senior engineer John McCutchan told us he hoped to see "something that I could never have possibly imagined" once hobbyist developers got their hands on it. Odd, then, that while Move.Me is available for free to academics and students, anyone else interested in making their own Move-compatible software will have to pay $99.99 - the same price as a Move starter pack - to download it from the PlayStation Store."
Interesting that it's free only to academics.
Sony history
Behind the phenomenal success of Sony are two men. Masaru Ibuka was an engineer and Akio Morita a physicist when they decided to create a company repairing and building electrical equipment.
On May 7, 1946, Tokyo Tsushin Kogyo K.K. (Tokyo Telecommunications Engineering Corporation), also known as Totsuko, was established in Tokyo. The new company had no machinery and little scientific equipment. Possessing only their own intelligence and engineering expertise, Ibuka and Morita set about to create new markets.
In 1955, the company decided to use the SONY logo on Totsuko products and three years later changed its name to Sony Corporation.
Two concepts were combined to create the name 'Sony'. One was the Latin word 'sonus' which is the root of words such as 'sound' and 'sonic'. The other was 'sonny boy,' a popular expression used in Japan at the time to describe a young person with a free and pioneering spirit. The new name perfectly captured the mood of the company as a group of young people with the energy and passion for unlimited creation.
In 1950, Totsuko launched the 'Soni-Tape', Japan's first magnetite-coated, paper-based recording tape. This was soon followed by Japan's first magnetic tape recorder, the G-Type.
In 1954, the company won a licence to make transistors, a new technology that had been invented in America but had not yet been applied to radios which were still bulky valve-driven appliances. In May of that year, Totsuko launched Japan's first transistor and then followed this with the world’s first all-transistor radio in 1955.
Ground-breaking developments include the first Trinitron Colour Television in 1968, the colour video cassette player in 1971, the Betamax VCR in 1975, the Walkman in 1979, the world's first CD player in 1982, the 8mm camcorder based on a universal standard in 1985, the first consumer-use digital video camcorder in 1995, the next generation high capacity optical disc "Blu-ray Disc" recorder in 2003 and the world's first consumer use digital HD video camera recorder conforming to HDV standards in 2004, just to mention a few historic Sony milestones.
Sourced from - http://www.sony.co.uk/hub/european-graduate-programme/3/1
Monday, 13 February 2012
Sony Hardware
PsX/PSone
In addition to playing games, the PlayStation has the ability to read and play audio CDs. The CD player has the ability to shuffle the playback order, play the songs in a programmed order, and repeat one song or the entire disk. This function, as well as a memory card manager, can be accessed by starting the console either without inserting a game or keeping the CD tray open, thereby accessing a GUI for the PlayStation BIOS. The original PlayStation and PSone GUIs differ. The PlayStation GUI has a dark blue background and buttons that are designed like rainbow graffiti; the PSone has a blocked grey background with 2 icons; one for memory cards management, the other for CD player access (some versions of the original PlayStation have the blocked grey background, however, the memory card and CD player icons are different). If the CD lid is closed with a game inside at any time while at the menu, the game will immediately start.
Ps2/slim
PlayStation 2 software is distributed on CD-ROM (blue/purple polycarbonate) and DVD-ROM (clear polycarbonate with six "PlayStation" logos). In addition the console can play audio CDs and DVD movies, and is backward compatible with PlayStation games. The PS2 also supports PlayStation memory cards and controllers, although the memory cards only work with PS1 games and the controllers may not support all functions (such as analog buttons) for PS2 games.
Ps3
The graphics processing unit, according to Nvidia, is based on the NVIDIA G70 (previously known as NV47) architecture. The GPU is clocked at 550 MHz and makes use of 256 MB GDDR3 RAM clocked at 700 MHz with an effective transmission rate of 1.4 GHz.
Bluray support.
Psp
UMD (Universal Media disc)
Pspgo
game downloaded on to flash card.
info from own knowledge and-
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